#ifndef _GAME_SCENE__H
#define _GAME_SCENE__H

#include "SceneNode.h"
#include "Board.h"

namespace gameCG {
	class GameScene {
		public:
			//Construtor e destrutor da cena
			GameScene();
			~GameScene();

			//Atualiza a cena
			void updateScene(int delta);
			//Exibe a cena
			void showScene();

			SceneNode* getRoot();

		private:
			SceneNode*	rootNode;
	};
}

#endif
